One of the Montreal festival’s favourite directors talks about manga adaptations, teen films and not making a science fiction movie.
It was with a standing ovation that Takashi Miike was greeted by a very enthusiastic Montreal crowd as he introduced As the Gods Will, one of the two films he had playing at this year’s Fantasia festival, the second being science-fiction action epic Terraformars. A violent death-game fantasy, As the Gods Will sees high school children confronted with a series of traditional toys with lethal powers; if the children lose the game, their heads explode into thousands of little red balls. The survivors are then taken to a mysterious white cube that floats above the city, where another set of challenges awaits them, the aim of that cruel testing unclear. Adapted from a manga, it is another hyper-kinetic, over-active, playfully delirious film from the prolific Miike, quirkier than Battle Royale and deadlier than Alice in Wonderland.
Virginie Sélavy talked to Takashi Miike at Fantasia about manga adaptations, teen films and not making a science fiction movie.
Virginie Sélavy: Both Terraformars and As the Gods Will are adapted from manga, which is also the case with a number of your previous films. What do you particularly like about turning manga into live action films?
Takashi Miike: If I told my producer, ‘imagine that on Mars there are a lot of cockroaches and I want to make a film where people fight with cockroaches on Mars’, the producer would ask me if I’m alright in the head. Or if I said I wanted to make a film with a daruma doll playing games with children and making their heads explode, people would be asking if I’m insane. Now producers avoid all risks in film, but in the world of manga they can take more liberties with those things. There are a lot of young people competing and the editors take more risks. That’s what people making films want to do, but they can’t right now. So adapting a manga is good because we can prove that we can have a hit with it, and afterwards I can make other kinds of films, so there’s a natural continuity.
A few of your recent films are also violent stories set in high school, Crows Zero, Lesson of Evil, For Love’s Sake. Do you particularly like school settings and teenage stories?
When you make a teenage film you have to have a whole class, so you need a lot of actors aged from 15 to 20, and actually there are a lot of different kinds of actors who fit the bill. There are actors who have played since they were children, and there are also models, but we cannot have a class made up just of beautiful-looking people. So there are a lot of different types of actors that we can use and it gives us a lot of possibilities because there are many imperfections. Even if they don’t play like professional actors there’s something that can be created. Those imperfections are very interesting because it’s like making a documentary film about being young. That’s my interest in those types of films and I enjoy doing this.
The contrast between the cuteness of the toys and their deadliness is startling and very effective. Was that an aspect that attracted you to this particular story?
As a writer or a producer it is a world that you cannot make with adults. It’s not adults fighting, it’s basically children. If they were at university they would not fight like this. There is something that is very childish, that is not balanced yet, about the way they fight, and those children fight with very old traditional Japanese games that are actually quite cruel. So this is something that can be connected, and that’s why I was attracted by this.
You’ve worked in many different genres, in fact you’ve even created your own hybrids (yakuza vampire film in Yakuza Apocalypse for instance) but science fiction is not really a genre that you’ve done much work in, especially on this grand scale. What interested you in the Terraformars story?
For me, Terraformars is not a science fiction movie. For me, in a science fiction movie there is something that is logical and scientific, and the science is the key to the problem, it is what you use to solve the problem. But Terraformars is more like fantasy. And also we can imagine that it is a fight between two schools, and it’s about which school is more powerful than the other. It’s like being inside the imagination of children, and while they’re creating this fantasy we try to find out how people can survive, and what will come after. So it’s a world that is strange and mysterious, but it’s not science fiction.
Interview by Virginie Sélavy